Wednesday 1st May saw our second Young Digitals Symposium at Oldham Library Performance Space. This event was planned and hosted by students studying UAL Level 3 Games Design students at Oldham College who are have been working towards Arts Awards at Silver and Gold level.

This year the students invited two guest speakers, Rabhia Saeeda and Baz Armstrong. Rabhia discussed her practice as an artist with an analogue background moving into the digital art sphere and shared her recent experiences in Virtual Reality. Baz Armstrong leads the Games Design course at University Campus Oldham and talked about the realities of studying in this area and future career paths.

We were also supported by the photography team at University Campus Oldham who’s green screen activity enabled students to consider the interaction of analogue and digital art.

Finally, the group led a panel discussion around the issue of microtransactions in gaming; where games feature ‘in-app’ or ‘in-game’ purchases that sometimes players are not expecting or equipped to deal with. They discussed and dissected the issue in an articulate and intelligent way and we all learnt loads form what they had to say.

A massive well done goes to these students and we can’t wait to award them with their Gold Arts Awards after our moderation in July.

Originally formed in 1991 as a community theatre project for Oldham’s Asian community, Peshkar has evolved into the UK’s leading participatory arts organisation targeting young people who are deemed hard to reach or socially disadvantaged.

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